AI Insights · Timothy · December 2021
Top 5 First Person Games on iOS in Ecuador Q4 2021
Explore the performance trends of the top 5 first-person games on iOS in Ecuador during Q4 2021, including download rates, revenue, and active users.
During the fourth quarter of 2021, the top five first-person games on iOS in Ecuador exhibited varied performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at how each app fared.
Call of Duty®: Mobile from Activision Publishing, Inc. saw a dynamic quarter. Weekly revenue peaked at approximately $4.3K in mid-October and hovered around $2K to $3K for the rest of the quarter. Weekly downloads fluctuated slightly, starting at over 2K and dipping to around 1.5K before rising back to 2K by the end of December. Active users showed a downward trend, from 24.8K at the beginning of the quarter to approximately 20.5K by the end.
Sniper 3D: Gun Shooting Games by Wildlife Studios experienced modest but consistent revenue growth, peaking at $525 in early November. Downloads saw a high of 1.5K at the start of November and then trended downwards to around 700 by the end of December. Active users increased from 3.2K to a high of 5.3K in early November but then declined to around 4.1K.
Hooper Hooper by smartmobi technology limited had a notable spike in early October, with downloads reaching 3.9K. However, this dropped significantly to below 500 by early November. Active users followed a similar pattern, peaking at over 3K in mid-October and declining steadily to 50 by the end of December.
Traffic Rider from Skgames Yazilim Muhendislik Teknoloji Ltd. Sti. maintained steady performance. Weekly revenue saw a peak of $83 in early December. Downloads remained relatively stable, with a slight increase towards the end of the quarter, reaching around 700. Active users grew from 2.9K at the beginning of the quarter to approximately 4.8K by the end of December.
MultiCraft — Build and Mine! by MultiCraft Studio showed less volatility. Downloads ranged between 300 and 600 throughout the quarter. Active users showed a slight decline, starting at 1.8K in late September and ending at approximately 1.4K by the end of December.
These insights are based on data from Sensor Tower, where you can find more detailed analytics and trends.